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///We shall make the enemy follow the target and then we will make the enemy flip when the target set comes behind the enemy along the x axis
///You can use this script to make an enemy follow the player or to make an object flip towards an object
//For this script to work, you must assign a game object in Unity in the followTarget field.

//Declare Variables
public GameObject followTarget;
public bool _facingRight = false;

void Update()
    {
    	//Makes the game object attached to the script move towards the gameobject set in the followTarget
        transform.position = Vector2.MoveTowards(transform.position, followTarget.transform.position, _moveSpeed* Time.deltaTime);
        
        //Compares the target and the object transform and flips in the direction towards the position that the setTarget is currently at.
        if (followTarget.transform.position.x < gameObject.transform.position.x && _facingRight)
        {
            flip();
        }

        if (followTarget.transform.position.x > gameObject.transform.position.x && !_facingRight)
        {
            flip();
        }
    }
 
    private void flip()
    {
        _facingRight = !_facingRight;
        
        //assigns a the scale component to a variable temporarily
        Vector3 tmpScale = gameObject.transform.localScale;
        tmpScale.x *= -1;
        gameObject.transform.localScale = tmpScale;
    }
Eric the Grey