преобразование альфа1 в Unity Unity
Dictionary<KeyCode, System.Action> keyCodeDic = new Dictionary<KeyCode, System.Action>();
void Start()
{
//Register Keycodes to match each function to call
const int alphaStart = 48;
const int alphaEnd = 57;
int paramValue = 0;
for (int i = alphaStart; i <= alphaEnd; i++)
{
KeyCode tempKeyCode = (KeyCode)i;
//Use temp variable to prevent it from being capture
int temParam = paramValue;
keyCodeDic.Add(tempKeyCode, () => MethodCall(temParam));
paramValue++;
}
}
void MethodCall(int keyNum)
{
Debug.Log("Pressed: " + keyNum);
}
void Update()
{
//Loop through the Dictionary and check if the Registered Keycode is pressed
foreach (KeyValuePair<KeyCode, System.Action> entry in keyCodeDic)
{
//Check if the keycode is pressed
if (Input.GetKeyDown(entry.Key))
{
//Check if the key pressed exist in the dictionary key
if (keyCodeDic.ContainsKey(entry.Key))
{
//Debug.Log("Pressed " + entry.Key);
//Call the function stored in the Dictionary's value
keyCodeDic[entry.Key].Invoke();
}
}
}
}
Italian_Style