Unity Mix Gradient Colors
static Color EvaluateColorMix(float relativeX, float relativeY, Gradient horizontal, Gradient vertical)
{
Color h = horizontal.Evaluate(relativeX);
Color v = vertical.Evaluate(relativeY);
return MixColors(h, v);
}
static Color MixColors(Color a, Color b) => (a + b) / 2;
Fancy Frog