Phaser вращается точка контейнера

  preload ()
    {
        this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
    }

    create ()
    {
        this.add.sprite(this.center.x, this.center.y, 'diamonds', 1); // center point. We will rotate around it

        this.container = this.add.container(600, 300);

        const text = this.add.text(-25, -50, 'Phaser');

        const diamond1 = this.add.sprite(0, 0, 'diamonds', 1);
        diamond1.setScale(2)

        const diamond2 = this.add.sprite(15, 0, 'diamonds', 2);
        diamond2.setScale(2)

        const diamond3 = this.add.sprite(-15, 0, 'diamonds', 3);
        diamond3.setScale(2)

        this.container.add([diamond1, diamond2, diamond3, text])

        // stop rotation on click
        this.input.on('pointerdown', function() {
          if (this.rotateSpeed > 0) {
              this.rotateSpeed = 0
          } else {
              this.rotateSpeed = 0.02
          }
        }, this);
    }

    update ()
    {
        Phaser.Actions.RotateAroundDistance([this.container], this.center, this.rotateSpeed, 250);
        const angleDeg = Math.atan2(this.container.y - this.center.y, this.container.x - this.center.x) * 180 / Math.PI;
        this.container.angle = angleDeg+90 // container should face the center point
    }
Himanshu Jangid