Легкость между 2 очками
p = p1 + (p2 - p1) * t;
// With easing:
p = p1 + (p2 - p1) * EaseFunction(t);
Wide-eyed Walrus
p = p1 + (p2 - p1) * t;
// With easing:
p = p1 + (p2 - p1) * EaseFunction(t);