Я делаю приложение для iOS, используя Swift и Parse.com
Я пытаюсь позволить пользователю выбрать изображение в средстве выбора изображений, а затем изменить размер выбранного изображения до 200x200 пикселей перед загрузкой на мой сервер.
На Parse.com есть руководство для приложения копирования Instagram под названием «AnyPic», которое дает этот код для изменения размера изображений, но оно находится в Objective-C ....
// Resize the image to be square (what is shown in the preview)
UIImage *resizedImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit
bounds:CGSizeMake(560.0f, 560.0f)
interpolationQuality:kCGInterpolationHigh];
// Create a thumbnail and add a corner radius for use in table views
UIImage *thumbnailImage = [anImage thumbnailImage:86.0f
transparentBorder:0.0f
cornerRadius:10.0f
interpolationQuality:kCGInterpolationDefault];
Как мне создать версию выбранного изображения размером 200x200 пикселей (для последующей загрузки) в Swift?
И что делает функция thumbnailImage?
UIGraphicsBeginImageContextWithOptions
последний параметр был, так0.0
как он будет использовать масштаб устройства.Для Swift 4.0 и iOS 10
extension UIImage { func resizeImage(_ dimension: CGFloat, opaque: Bool, contentMode: UIViewContentMode = .scaleAspectFit) -> UIImage { var width: CGFloat var height: CGFloat var newImage: UIImage let size = self.size let aspectRatio = size.width/size.height switch contentMode { case .scaleAspectFit: if aspectRatio > 1 { // Landscape image width = dimension height = dimension / aspectRatio } else { // Portrait image height = dimension width = dimension * aspectRatio } default: fatalError("UIIMage.resizeToFit(): FATAL: Unimplemented ContentMode") } if #available(iOS 10.0, *) { let renderFormat = UIGraphicsImageRendererFormat.default() renderFormat.opaque = opaque let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: renderFormat) newImage = renderer.image { (context) in self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) } } else { UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), opaque, 0) self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) newImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() } return newImage } }
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myImage.resizeImage(...)
.Поскольку ответ @KiritModi относится к 2015 году, это версия Swift 3.0:
func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / image.size.width let heightRatio = targetSize.height / image.size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we've calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }
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Для Swift 4 я бы просто сделал расширение UIImage со ссылкой на себя.
import UIKit extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height let newSize = widthRatio > heightRatio ? CGSize(width: size.width * heightRatio, height: size.height * heightRatio) : CGSize(width: size.width * widthRatio, height: size.height * widthRatio) let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }
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Детали
Ссылки
Решение
import UIKit import CoreGraphics import Accelerate extension UIImage { public enum ResizeFramework { case uikit, coreImage, coreGraphics, imageIO, accelerate } /// Resize image with ScaleAspectFit mode and given size. /// /// - Parameter dimension: width or length of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. func resizeWithScaleAspectFitMode(to dimension: CGFloat, resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { if max(size.width, size.height) <= dimension { return self } var newSize: CGSize! let aspectRatio = size.width/size.height if aspectRatio > 1 { // Landscape image newSize = CGSize(width: dimension, height: dimension / aspectRatio) } else { // Portrait image newSize = CGSize(width: dimension * aspectRatio, height: dimension) } return resize(to: newSize, with: resizeFramework) } /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. public func resize(to newSize: CGSize, with resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { switch resizeFramework { case .uikit: return resizeWithUIKit(to: newSize) case .coreGraphics: return resizeWithCoreGraphics(to: newSize) case .coreImage: return resizeWithCoreImage(to: newSize) case .imageIO: return resizeWithImageIO(to: newSize) case .accelerate: return resizeWithAccelerate(to: newSize) } } // MARK: - UIKit /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithUIKit(to newSize: CGSize) -> UIImage? { UIGraphicsBeginImageContextWithOptions(newSize, true, 1.0) self.draw(in: CGRect(origin: .zero, size: newSize)) defer { UIGraphicsEndImageContext() } return UIGraphicsGetImageFromCurrentImageContext() } // MARK: - CoreImage /// Resize CI image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. // https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html private func resizeWithCoreImage(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let filter = CIFilter(name: "CILanczosScaleTransform") else { return nil } let ciImage = CIImage(cgImage: cgImage) let scale = (Double)(newSize.width) / (Double)(ciImage.extent.size.width) filter.setValue(ciImage, forKey: kCIInputImageKey) filter.setValue(NSNumber(value:scale), forKey: kCIInputScaleKey) filter.setValue(1.0, forKey: kCIInputAspectRatioKey) guard let outputImage = filter.value(forKey: kCIOutputImageKey) as? CIImage else { return nil } let context = CIContext(options: [.useSoftwareRenderer: false]) guard let resultCGImage = context.createCGImage(outputImage, from: outputImage.extent) else { return nil } return UIImage(cgImage: resultCGImage) } // MARK: - CoreGraphics /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithCoreGraphics(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } let width = Int(newSize.width) let height = Int(newSize.height) let bitsPerComponent = cgImage.bitsPerComponent let bytesPerRow = cgImage.bytesPerRow let bitmapInfo = cgImage.bitmapInfo guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else { return nil } context.interpolationQuality = .high let rect = CGRect(origin: CGPoint.zero, size: newSize) context.draw(cgImage, in: rect) return context.makeImage().flatMap { UIImage(cgImage: $0) } } // MARK: - ImageIO /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithImageIO(to newSize: CGSize) -> UIImage? { var resultImage = self guard let data = jpegData(compressionQuality: 1.0) else { return resultImage } let imageCFData = NSData(data: data) as CFData let options = [ kCGImageSourceCreateThumbnailWithTransform: true, kCGImageSourceCreateThumbnailFromImageAlways: true, kCGImageSourceThumbnailMaxPixelSize: max(newSize.width, newSize.height) ] as CFDictionary guard let source = CGImageSourceCreateWithData(imageCFData, nil), let imageReference = CGImageSourceCreateThumbnailAtIndex(source, 0, options) else { return resultImage } resultImage = UIImage(cgImage: imageReference) return resultImage } // MARK: - Accelerate /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithAccelerate(to newSize: CGSize) -> UIImage? { var resultImage = self guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } // create a source buffer var format = vImage_CGImageFormat(bitsPerComponent: numericCast(cgImage.bitsPerComponent), bitsPerPixel: numericCast(cgImage.bitsPerPixel), colorSpace: Unmanaged.passUnretained(colorSpace), bitmapInfo: cgImage.bitmapInfo, version: 0, decode: nil, renderingIntent: .absoluteColorimetric) var sourceBuffer = vImage_Buffer() defer { sourceBuffer.data.deallocate() } var error = vImageBuffer_InitWithCGImage(&sourceBuffer, &format, nil, cgImage, numericCast(kvImageNoFlags)) guard error == kvImageNoError else { return resultImage } // create a destination buffer let destWidth = Int(newSize.width) let destHeight = Int(newSize.height) let bytesPerPixel = cgImage.bitsPerPixel let destBytesPerRow = destWidth * bytesPerPixel let destData = UnsafeMutablePointer<UInt8>.allocate(capacity: destHeight * destBytesPerRow) defer { destData.deallocate() } var destBuffer = vImage_Buffer(data: destData, height: vImagePixelCount(destHeight), width: vImagePixelCount(destWidth), rowBytes: destBytesPerRow) // scale the image error = vImageScale_ARGB8888(&sourceBuffer, &destBuffer, nil, numericCast(kvImageHighQualityResampling)) guard error == kvImageNoError else { return resultImage } // create a CGImage from vImage_Buffer let destCGImage = vImageCreateCGImageFromBuffer(&destBuffer, &format, nil, nil, numericCast(kvImageNoFlags), &error)?.takeRetainedValue() guard error == kvImageNoError else { return resultImage } // create a UIImage if let scaledImage = destCGImage.flatMap({ UIImage(cgImage: $0) }) { resultImage = scaledImage } return resultImage } }
Применение
import UIKit // https://stackoverflow.com/a/55765409/4488252 extension UIImage { func getFileSizeInfo(allowedUnits: ByteCountFormatter.Units = .useMB, countStyle: ByteCountFormatter.CountStyle = .memory, compressionQuality: CGFloat = 1.0) -> String? { // https://developer.apple.com/documentation/foundation/bytecountformatter let formatter = ByteCountFormatter() formatter.allowedUnits = allowedUnits formatter.countStyle = countStyle return getSizeInfo(formatter: formatter, compressionQuality: compressionQuality) } func getSizeInfo(formatter: ByteCountFormatter, compressionQuality: CGFloat = 1.0) -> String? { guard let imageData = jpegData(compressionQuality: compressionQuality) else { return nil } return formatter.string(fromByteCount: Int64(imageData.count)) } }
private func test() { guard let img = UIImage(named: "img") else { return } printInfo(of: img, title: "original image |") let dimension: CGFloat = 2000 var framework: UIImage.ResizeFramework = .accelerate var startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreGraphics startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreImage startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .imageIO startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .uikit startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } } private func printInfo(of image: UIImage, title: String, with resizeFramework: UIImage.ResizeFramework? = nil, startedTime: Date? = nil) { var description = "\(title) \(image.size)" if let startedTime = startedTime { description += ", execution time: \(Date().timeIntervalSince(startedTime))" } if let fileSize = image.getFileSizeInfo(compressionQuality: 0.9) { description += ", size: \(fileSize)" } if let resizeFramework = resizeFramework { description += ", framework: \(resizeFramework)" } print(description) }
Выход
original image | (5790.0, 8687.0), size: 17.1 MB resized image | (1333.0, 2000.0), execution time: 0.8192930221557617, size: 1.1 MB, framework: accelerate resized image | (1333.0, 2000.0), execution time: 0.44696998596191406, size: 1 MB, framework: coreGraphics resized image | (1334.0, 2000.0), execution time: 54.172922015190125, size: 1.1 MB, framework: coreImage resized image | (1333.0, 2000.0), execution time: 1.8765920400619507, size: 1.1 MB, framework: imageIO resized image | (1334.0, 2000.0), execution time: 0.4638739824295044, size: 1 MB, framework: uikit
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Также можно использовать AlamofireImage ( https://github.com/Alamofire/AlamofireImage )
let size = CGSize(width: 30.0, height: 30.0) let aspectScaledToFitImage = image.af_imageAspectScaled(toFit: size)
Функция из предыдущего поста дала мне размытый результат.
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Версия Swift 3 и стиль расширения
Этот ответ пришел от @Kirit Modi.
extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we've calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }
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Для Swift 5.0 и iOS 12
extension UIImage { func imageResized(to size: CGSize) -> UIImage { return UIGraphicsImageRenderer(size: size).image { _ in draw(in: CGRect(origin: .zero, size: size)) } } }
использование:
let image = #imageLiteral(resourceName: "ic_search") cell!.search.image = image.imageResized(to: cell!.search.frame.size)
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Swift 4, удлиненная версия, БЕЗ БЕЛОЙ ЛИНИИ ПО КРАЯМ.
Кажется, никто не упоминает, что if
image.draw()
вызывается с нецелыми значениями, в результате изображение может показывать артефакт белой линии на правом или нижнем крае.extension UIImage { func scaled(with scale: CGFloat) -> UIImage? { // size has to be integer, otherwise it could get white lines let size = CGSize(width: floor(self.size.width * scale), height: floor(self.size.height * scale)) UIGraphicsBeginImageContext(size) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }
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Версия Swift 4
extension UIImage { func resizeImage(_ newSize: CGSize) -> UIImage? { func isSameSize(_ newSize: CGSize) -> Bool { return size == newSize } func scaleImage(_ newSize: CGSize) -> UIImage? { func getScaledRect(_ newSize: CGSize) -> CGRect { let ratio = max(newSize.width / size.width, newSize.height / size.height) let width = size.width * ratio let height = size.height * ratio return CGRect(x: 0, y: 0, width: width, height: height) } func _scaleImage(_ scaledRect: CGRect) -> UIImage? { UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, 0.0); draw(in: scaledRect) let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage() UIGraphicsEndImageContext() return image } return _scaleImage(getScaledRect(newSize)) } return isSameSize(newSize) ? self : scaleImage(newSize)! } }
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Swift 4.2 версия ответа @KiritModi
func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }
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вызов метода resizeimage
let image1 = resizeimage(image: myimage.image!, withSize: CGSize(width:200, height: 200))
метод изменения размера изображения
func resizeimage(image:UIImage,withSize:CGSize) -> UIImage { var actualHeight:CGFloat = image.size.height var actualWidth:CGFloat = image.size.width let maxHeight:CGFloat = withSize.height let maxWidth:CGFloat = withSize.width var imgRatio:CGFloat = actualWidth/actualHeight let maxRatio:CGFloat = maxWidth/maxHeight let compressionQuality = 0.5 if (actualHeight>maxHeight||actualWidth>maxWidth) { if (imgRatio<maxRatio){ //adjust width according to maxHeight imgRatio = maxHeight/actualHeight actualWidth = imgRatio * actualWidth actualHeight = maxHeight }else if(imgRatio>maxRatio){ // adjust height according to maxWidth imgRatio = maxWidth/actualWidth actualHeight = imgRatio * actualHeight actualWidth = maxWidth }else{ actualHeight = maxHeight actualWidth = maxWidth } } let rec:CGRect = CGRect(x:0.0,y:0.0,width:actualWidth,height:actualHeight) UIGraphicsBeginImageContext(rec.size) image.draw(in: rec) let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()! let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality)) UIGraphicsEndImageContext() let resizedimage = UIImage(data: imageData!) return resizedimage! }
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Решение Swift 4-
Используйте эту функцию
func image(with image: UIImage, scaledTo newSize: CGSize) -> UIImage { UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() drawingImageView.image = newImage return newImage ?? UIImage() }
Вызов функции: -
image(with: predictionImage, scaledTo: CGSize(width: 28.0, height: 28.0)
здесь 28.0 - это размер пикселя, который вы хотите установить
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Вот общий метод (в Swift 5) для уменьшения изображения до нужного размера. Результирующее изображение может иметь то же соотношение сторон, что и исходное, или оно может быть целевым размером с исходным изображением по центру. Если изображение меньше целевого размера, оно не изменяется.
extension UIImage { func scaledDown(into size:CGSize, centered:Bool = false) -> UIImage { var (targetWidth, targetHeight) = (self.size.width, self.size.height) var (scaleW, scaleH) = (1 as CGFloat, 1 as CGFloat) if targetWidth > size.width { scaleW = size.width/targetWidth } if targetHeight > size.height { scaleH = size.height/targetHeight } let scale = min(scaleW,scaleH) targetWidth *= scale; targetHeight *= scale let sz = CGSize(width:targetWidth, height:targetHeight) if !centered { return UIGraphicsImageRenderer(size:sz).image { _ in self.draw(in:CGRect(origin:.zero, size:sz)) } } let x = (size.width - targetWidth)/2 let y = (size.height - targetHeight)/2 let origin = CGPoint(x:x,y:y) return UIGraphicsImageRenderer(size:size).image { _ in self.draw(in:CGRect(origin:origin, size:sz)) } } }
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Все перечисленные ответы, похоже, приводят к уменьшению размера изображения, однако размер не измеряется в пикселях. Вот изменение размера Swift 5 на основе пикселей .
extension UIImage { func resize(_ max_size: CGFloat) -> UIImage { // adjust for device pixel density let max_size_pixels = max_size / UIScreen.main.scale // work out aspect ratio let aspectRatio = size.width/size.height // variables for storing calculated data var width: CGFloat var height: CGFloat var newImage: UIImage if aspectRatio > 1 { // landscape width = max_size_pixels height = max_size_pixels / aspectRatio } else { // portrait height = max_size_pixels width = max_size_pixels * aspectRatio } // create an image renderer of the correct size let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: UIGraphicsImageRendererFormat.default()) // render the image newImage = renderer.image { (context) in self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) } // return the image return newImage } }
Применение:
image.resize(500)
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Пример: минимизация изображения до 1024 и менее
func resizeImage (изображение: UIImage) -> UIImage {
if image.size.height >= 1024 && image.size.width >= 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:1024)) image.draw(in: CGRect(x:0, y:0, width:1024, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.height >= 1024 && image.size.width < 1024 { UIGraphicsBeginImageContext(CGSize(width:image.size.width, height:1024)) image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.width >= 1024 && image.size.height < 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:image.size.height)) image.draw(in: CGRect(x:0, y:0, width:1024, height:image.size.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else { return image } }
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Вы можете использовать это для подгонки изображения в Swift 3 ;
extension UIImage { func resizedImage(newSize: CGSize) -> UIImage { // Guard newSize is different guard self.size != newSize else { return self } UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0); self.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return newImage } func resizedImageWithinRect(rectSize: CGSize) -> UIImage { let widthFactor = size.width / rectSize.width let heightFactor = size.height / rectSize.height var resizeFactor = widthFactor if size.height > size.width { resizeFactor = heightFactor } let newSize = CGSize(width: size.width/resizeFactor, height: size.height/resizeFactor) let resized = resizedImage(newSize: newSize) return resized } }
Применение;
let resizedImage = image.resizedImageWithinRect(rectSize: CGSize(width: 1900, height: 1900))
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Здесь у вас есть две простые функции
UIImage
расширения:func scaledWithMaxWidthOrHeightValue(value: CGFloat) -> UIImage? { let width = self.size.width let height = self.size.height let ratio = width/height var newWidth = value var newHeight = value if ratio > 1 { newWidth = width * (newHeight/height) } else { newHeight = height * (newWidth/width) } UIGraphicsBeginImageContextWithOptions(CGSize(width: newWidth, height: newHeight), false, 0) draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } func scaled(withScale scale: CGFloat) -> UIImage? { let size = CGSize(width: self.size.width * scale, height: self.size.height * scale) UIGraphicsBeginImageContextWithOptions(size, false, 0) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }
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UIimage
.Добавляем сюда мою версию принятого ответа, чтобы она хорошо работала со Swift 5. Это решение не требует принудительной разворачивания полученного изображения, что делает его более безопасным и более чистым решением.
extension UIImage { public func resized(to target: CGSize) -> UIImage? { let ratio = min( target.height / size.height, target.width / size.width ) let new = CGSize( width: size.width * ratio, height: size.height * ratio ) UIGraphicsBeginImageContextWithOptions(new, false, 1.0) draw(in: CGRect(origin: .zero, size: new)) defer { UIGraphicsEndImageContext() } return UIGraphicsGetImageFromCurrentImageContext() } }
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Расширение UIImage Swift 5
extension UIImage { func resize(_ width: CGFloat, _ height:CGFloat) -> UIImage? { let widthRatio = width / size.width let heightRatio = height / size.height let ratio = widthRatio > heightRatio ? heightRatio : widthRatio let newSize = CGSize(width: size.width * ratio, height: size.height * ratio) let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage } }
Использование: UIImage (). Resize (200, 300)
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SWIFT 5 с
newImage = UIImage(cgImage: cgImage)
func scaleImage(toSize newSize: CGSize) -> UIImage? { var newImage: UIImage? let newRect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height).integral UIGraphicsBeginImageContextWithOptions(newSize, false, 0) if let context = UIGraphicsGetCurrentContext(), let cgImage = self.cgImage { context.interpolationQuality = .high let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: newSize.height) context.concatenate(flipVertical) context.draw(cgImage, in: newRect) newImage = UIImage(cgImage: cgImage) UIGraphicsEndImageContext() } return newImage }
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