Python Game Over Screen

def show_go_screen():
    screen.blit(background, background_rect)
    draw_text(screen, "SHMUP!", 64, WIDTH / 2, HEIGHT / 4)
    draw_text(screen, "Arrow keys move, Space to fire", 22,
              WIDTH / 2, HEIGHT / 2)
    draw_text(screen, "Press a key to begin", 18, WIDTH / 2, HEIGHT * 3 / 4)
    pygame.display.flip()
    waiting = True
    while waiting:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            if event.type == pygame.KEYUP:
                waiting = False
Zany Zebra